[Spoilers] Almost everything in the Casino is flawed

casino coins stardew valley

casino coins stardew valley - win

How to Level 0 Stardew Valley: A Guide

No one asked. But here it is: First lets establish what is and isn't possible. Farming exp is granted when you harvest a grown crop, so you could technicaly grow crops and stay level 0. The only benefit of this is that you can create giant crops. Mining exp is granted when braing any rock, except the giant boulders on farm and regulae rocks in the mine that didnt drop coal. This means progressing in the mines is possible but very painstaking, however we use a clever work around for this so dont worry. Fishing just can't be done in any way. There are a couple things you can forage that give no exp being: snow yam, winter root, salmonberries, and blackberries. If you choose the mushroom cave you can also harvest those without gaining exp. Combat levels when you kill aything, so mines become virtualy imposible by conventional means. With all thay being said, lets get into the todo list.
The routine for almost every day will be the following: Check garbage cans, Talk to all adult non-romanceable friendable villagers except marnie willy dwarf krobus, but including wizard as soon as unlocked Use hoe to dig up clay around town.
Every friday and sunday check the traveling cart for bundle items. Although completeing the centre isn't possible due to the quality crops bundle, the rewards grant us some otherwise unattainable items.
On spring 15th-18th collect all of the salmonberries, then gift them to pam, linus, demitrius whenever possible.
At the stardew valley fair try and get the stardrop however it is not nescisary At spirits eve of course get and sell the golden pumpkin. During night market, get the free pearl, check the traveling cart then spend the rest of the night collecting free coffee to sell At feast of winter star try to get a liked gift to try and get one npc to nearly 10 hearts.
Save the first jade you recive from the wizard once friends with him.
Attempt to get all npcs we talk to to 10 hearts by regifting them things they send you, as this will stop decay which will reduce alot of work on our part, if not, just finnish this offin spring year 2.
ASAP after that you want to be getting enough money to buy all the vault bundles so that you can get to calico desert. This will also award you with the crystalarium which is vital for this not taking 200 years to complete. Take the jade you saved from wizard gifts and let the crystalarium grow hundreds and hundreds of them. Jade is important because on one day of the week you can trade it for staircases at the desert trader. We can then use these to descend in the mines, as attempting this without them would be feasibly impossible. Once at the bottom of the mines, we can now go to skull cavern. Use the same staircase method, and preferably some luck boosting food, to descend skull cavern until you find a treasure room. There are 64 different items you can find in here but pretty much most of them are useless, and all but one have any use but to be sold. The one item that is usefull is another crystalarium. By repeating this alot of times you can farm crystalariums and use them to grow diamonds (which since getting to the bottom of the caves can now sometimes spawn in trash cans) for a pretty decent weekly income. By this point your field will be getting pretty full as you can't remove the rocks or trees, so we really ought to get to getting a gold clock. Well first we will need to forget about the community centre and sell our souls to joja. Once that is done you can go ahed and complete the required quests to unlock the wizards special buildings, and thus the gold clock for 10 million gold. You can use the crystalariums to get there, or if you would like, you can use a totaly legit but kinda cheaty feeling method to get the gold to do so. The method in question requires you to get a rainbow shell from demitrius' mail, a battery pack from pam's mail, and a solar essence and 10 beets from the traveling cart. You can then of course use these items to unlock the casino. An interesting and overlooked feature of 1.4 is that the patterns generated in the slot machine were removed and instead it was programmed to slightly favor the player, WITH LUCK HAVING AN IMPACT. This means you can buy a couple thousend qi coins, eat some luck food, set an auto clicker over the bet 100 button and run it iver night for great profits. I tried this with luck 3 and it generated about 70k in gold worth every hour, however at this point due to all your skull cavern dives you should have pleanty enough prismaric shards to trade in at the desert trader to get a magic rock candy, at which point you win more than you loose. The way you convert these into coins is by buying hardwood fences at the qi coin trader and selling all of them which nets a 10th of your qi coins in gold. After this we can go ahed and buy our gold clock, and our farm is saved.
There are a couple other things you can still do such as get married, fully upgrade your house ect, but this is where i feel the game is about as "completed" as it can be at level 0.
I hope you enjoyed this guide, and ive been thinking abiut making this into video form, if you have made it this far in the pist you are clearly interested in the concept so maybe let me know what you think? Unless one of you is also crazy enough to actualy attempt this yourself that is.
submitted by explodingpineapple64 to StardewValley [link] [comments]

Unlimited Qi coins from slot machines!

Unlimited Qi coins from slot machines!

Look at those rarecrows!
So I recently started playing Stardew Valley, and I looked for ways to guarantee progress at Qi's casino in the desert. While looking for patterns that others have suggested, I found that I was rolling a lot of cherries, and just started spamming 100 bets, and have only gained Qi coins. It was a lucky day for me, and I also have the Special Charm, so that probably played a part in my results! Hopefully this helps others, since I have not seen a similar post yet.
submitted by lost4ever264 to StardewValley [link] [comments]

List of Pro Tips & Non-Obvious Mechanics

Hey StardewValley! Given the influx of new players here, I thought I'd share a list of the tips & tricks I've discovered myself or gathered over time to help players both old & new. This sub's been great for inspiration, & I wanted to give back to you guys. Even experienced players can play dozens of hours without ever discovering the things here. It's not a guide on how-to basics (e.g. watch TV); that's beyond the scope of this list. For that, I recommend checking out the FAQ & Wiki.
If you're looking for a way to take full screenshots of your farm (& any other area), check out my guide here. Also, check out this site by u/kihashi for a great way to track bundles (sub), and this site for fish (link is dead - if this tool was moved rather than closed, please let me know if you have any info about it!)
Last Updated: 15 October 2020. Total number of tips so far: 133!
Added/revised in latest update: updated formatting for spoilers (thanks u/Blixtmen).
Check back from time to time to see what's new!

Farm & Buildings

  1. Place scarecrows, sprinklers or lights on flooring/paths to prevent the hoe from digging them up.
  2. Left-click to drop a sellable item you're holding into the shipping box directly without opening the inventory.
  3. Retrieve the last shipped item from the box by right-clicking on the shipping box & clicking on the shipped item.
  4. With upgraded tools, hold down the button to increase the area of effect. This seems obvious, but a surprising number of people miss it (e.g. watering cans not only have better capacity, but water more tiles & in different patterns if held down). Bonus: tool sparkle colour corresponds to the upgrade level.
  5. The pickaxe can undo tilled soil.
  6. All tiles above tilled dirt that uncovered an item (always clay except winter) will also contain that item. Video. (Patched, thanks u/greymeta).
  7. Shake trees for seeds. Edit: during the last 2 weeks of fall, maple trees drop hazelnuts instead of maple seeds (thanks u/rabidcow).
  8. If you don't get giant crops on harvest day, leave mature crops unharvested for a few days (ensure continued watering) & they'll form. The number of days needed varies; personal experience has been 4-12 days for fusion.
  9. You can plant fruit trees inside the greenhouse, both in the plot & on the floor outside the plot border. Planting behaviour differs slightly normal; you can plant trees in tilled & untilled soil here (unlike only untilled on farmland). The most efficient is my layout. You can plant more trees along the bottom edge, I chose not to as they obscure the view of the plot.
  10. There's a 0.5% chance that you can get ancient seeds from the seed maker instead of the same variety as the input crop. Blueberries & cranberries are great choices for farming ancient seeds.
  11. It's faster & easier to hold right-click while harvesting crops rather than clicking individually on every tile. Hold seed bags to replant the tiles simultaneously, saving time.
  12. Junimos can phase through trellis crops to harvest, so you can plant them without gaps. Remember they don't harvest when it's raining.
  13. The star quality of crops that you put into machines such as kegs has no effect on the end-product quality. To maximise profits, process the lowest star goods & sell the leftover higher star goods (unless you can afford to wait & process everything). However, note that cheese in casks is an exception. Cheese ages from base quality to silver (3d), to gold (4d), to iridium (7d). Putting in cheese that already has a star quality begins its processing at that stage, cutting down the days taken to reach the next higher quality, giving you quicker turnaround/profit. Therefore, star quality does have an impact on the end product here.
  14. You can place torches on fences, the floor, & behind objects/furniture.
  15. You can make oil from sunflower seeds, sunflowers, & corn in the oil maker (corn's usually overlooked).
  16. You can make wider fence gates by having a different kind of fence on either side of the gate. For instance, (HW) = hardwood fence, (W) = wood fence, & (G) = gate. Normally, you'd make (HW)(HW)(G)(HW)(HW). Instead, make (HW)(W)(G)(W)(HW). The stumps to which the gate is attached must be a different material than the main fence (it doesn't matter which), so another example: (W)(HW)(G)(HW)(W). Screenshot. This makes it easier for a horse to go through. Source. Edit: it doesn't necessarily need to be fences, as long as you disconnect the gate's stumps. The rest is cosmetic: other path blocking items (such as tub o' flowers) also work (thanks u/greymeta).
  17. Self-sustaining grass feeders can regenerate grass to keep fields green & animals fed. Grass spreads on its own (including from under fences), provided it isn't eaten first. Animals will only eat grass they can stand on; a feeder's a patch that we prevent them from eating. Lay down grass starters & put fences on top of it (suggested: 2x2, but any config's okay). After a few days, you get new grass around it that animals eat, while the grass underneath remains unharmed, making new grass around it. Screenshots w/ spread. Source. Guide w/ math. Edit: lightning rods work too (thanks u/Raichu7).
  18. To get flower honey, it doesn't matter if there are flowers around a bee house when the honey starts forming. They only need to be there when you collect it. Similarly, if you harvest a flower around a bee house that had flower honey ready for collection, it will become wild honey. Bonus: to get just "honey" (not wild honey), use the pickaxe on a bee house that's ready for collection to pick both up. This unlabelled honey doesn't serve any different purpose & sells for the same amount as wild honey. Just a little quirk.
  19. Use "indicator kegs" outside barns/sheds to signal when the kegs inside are ready for collection. Load all the kegs inside with fruit & load one outside (e.g. next to the door) just after. You don't need to go inside the barn to check whether the wine's ready - once you see the indicator keg's ready, the rest are too. Edit: currently, a known issue (as of 1.11) causes indoor & outdoor keg timers to go out of sync during festival days. Time elapsed when you come back to your farm (after the event) is only applied to the indicator, making them finish processing faster, yielding a false positive. Source (thanks u/GlassDeviant).
  20. If you're not carrying an axe/bomb, don't get boxed inside fencing/trellis crops. You won't be able to chop your way out. You'll have to sit there until you pass out. That is your life now. If you're carrying/able to craft a gate though, you can "overwrite" the fence with it and let yourself out (thanks u/idonteven93).
  21. Underrated side effect of the botanist perk: all foraged items use less inventory space (the same quality will stack). Very useful when collecting truffles.
  22. Farming in winter is not only possible, but potentially lucrative.
  23. You can axe away unwanted bushes in the forest farm, but note they won't grow back.
  24. Remember that Sandy sells unique seeds that you can't buy anywhere else.
  25. Plant grass starters on the 28th for batshit growth the next day. It's a good way to keep animals happy in a small space (thanks u/owlrecluse). Remember that grass dies in winter, so cut everything by fall 28 into hay; new grass will spawn in spring (thanks u/aznanywayz).
  26. A pickaxe isn't strictly necessary to pick up an object that usually needs it. Click on it repeatedly with an empty hand, & it will eventually pop up for collection (thanks u/owlrecluse). Edit: I tested it with sprinklers, kegs, oil makers, seed makers, recycling machines & cheese presses (gates too, thanks u/MuphynManOG).
  27. You don't need to remove broken fences before mending them. Just place a replacement on top of it even if the tile is red (thanks u/AlfLives).
  28. In the forest farm, tall grass can be planted on short grass, but will not spread there (thanks u/EndlessArgument).
  29. Remember that you can process coconuts & cacti in machines (e.g. preserves jar) (thanks u/blasek0). Buying coconuts from Sandy just to process them isn't worth it (math here), but if you have idle jars, throw in coconuts you find in (spoiler, unlockable area:) the desert for profit (thanks u/Psylisa).
  30. Fences decay over time unless you get the golden clock. Instead of making traditional fences you have to fix, you can make indestructible, functional fences by using objects such as preserves jars instead. See my farm for an example. Others include tub o' flowers, lightning rods, kegs, etc.
  31. Giant crops can survive indefinitely through the seasons (they don't die out like normal crops if they're not in season). If you just want some giants for aesthetics, don't harvest them & they'll live on even through winter. Example.
  32. As of 1.07, lightning is more likely to strike trees & crops, but lightning rods have a very good chance of intercepting them if they aren't already processing a battery (thanks u/Avarice0107).
  33. If you like having Junimos hang around your farm, fence in a harvestable crop/flower in the vicinity (single tile will do). Junimos will come out to harvest it, but the fence will prevent them from reaching it. This way, you can have them about all the time, not just on harvest days.
  34. Follow-up to #33: Junimo huts have a toggle harvest button. If you don't want Junimos to harvest but still like them hanging around, you can stop them by toggling it off. You still need ripe crops to lure them out (or else they stay in), but you can toggle it on/off midday, so you can have them harvest most crops & then just stay out until you want (thanks u/some_internet_rando). Update: use this to grow giant crops in range of the Junimo huts. Junimos don't harvest giants if they're already there, but this lets you leave ripe crops on the field for some time to fuse (see #8).
  35. To save time tilling the field for planting in a new season, leave crops planted that will die out on next season's day 1. You can then quickly clear away the dry plants with a scythe & be ready to plant new ones, so that you have more time to do other things on that day. Useful in the transition from winter to spring where you can use cheap winter seeds that you don't mind losing.
  36. If you blow up your Statue of Perfection with a bomb it is destroyed & does not drop as an item. However, you can just get another one by interacting with the shrine again. Source (thanks u/reverendsteveii).
  37. If you want to redesign your farm, the quickest way is to have Robin/Wizard move your buildings & use bombs to clear the rest. Note that explosives are destructive on certain items, so if you want to reuse something, remove it manually. For e.g. if you use the pickaxe to remove 1 tile stone fencing, you'll get 1 unit of stone fencing intact to reuse elsewhere. Bombing it turns it into 1 stone (2 units stone = 1 tile stone fencing, so you get back half the ingredients).
  38. Debris around the farm (e.g. wood) can spread, destroying placeable objects/crops when it does. Pathways prevent debris from spreading onto (& across) them. If you have a valuable crop such as starfruit or a rarecrow (some of them are irreplaceable) ensure you protect them by placing the scarecrow on a path & have paths around the crops (thanks u/ghoulavenger). Source.
  39. If you're lacking farm space to tap trees or need lots of resin to make kegs, use empty spaces outside the farm to plant trees there. See The Valley, Shops & Gifts #27 on how to plant trees outside the farm. Example.
  40. You can use a crystalarium trick to change any gem/mineral into another. Video & source.
  41. If you are dissatisfied with your choice of farm cave & want to change it, you can use the What FarmCave mod or edit your save file. Neither choice is the end of the world. They're not moneymakers; they just give you a nudge towards completing a relevant community center bundle.
  42. There's a secret passage in the forest farm (picture) (thanks u/ImTheBoo512). You can check all hidden walkable areas when placing buildings at Robin's (thanks u/pqkluan).
  43. You can put hats on the alien rarecrow!
  44. Make sure to have inventory space when you pick up the parsnip gift in your house on day 1. If it's full, it'll be discarded (thanks u/GreenPlazma).

Fishing

  1. Hold bait while harvesting from crab pots to prevent accidentally picking them up & reload them in one go.
  2. Cast the fishing line at bubbles in the water for quicker bites.
  3. Fishing's not limited to water (you can fish in lava/swamps).
  4. You can pause time while fishing by clicking the on-screen journal button (not shortcut key). Fishing continues with the journal open. Once you hear a bite, close the journal to start reeling in the fish. This allows you to catch nearly 4x the fish in the same time, & hit a high fishing level early on. Edit: you need to have a quest in the journal for the button to show up; complete any quest & not collect the reward to keep it there (thanks u/greymeta) patched in 1.4 (thanks u/LandoChronus).
  5. It's possible to reach reach unreachable fishing spots like this by casting your line at an angle. Press the WASD keys once you start casting & it will move the hook slightly in that direction (thanks u/teibbes). Screenshots (thanks u/Kairuni).

Animals & Ranch

  1. Silos can be reloaded not just by cutting grass, but manually from outside & from within a coop/barn. Hold hay & right-click the silo/indoor dispenser to add it to the silo. This allows you to have less silos on your farm. Put a chest down nearby to hold multiple stacks of hay (much larger capacity than a silo) & just reload it when it gets low. Full tip here.
  2. Hold a piece of hay while petting animals to prevent the mood dialog from coming up & pet all quickly.
  3. You can place machines (e.g. mayo) inside barns/coops.
  4. If an animal is blocking your path inside or sleeping in an inconvenient spot, exit the barn/coop & come back to randomise their positions. Also works with pets in your house.
  5. The hitbox for cows is centered on the bottom of their sprite (makes sense: udders). It's fairly large, but does not cover the top of their sprite. To milk them, aim low, below their hooves. There's no specific order between animals, so if there's one you want to hit, aim away from overlaps (thanks u/rabidcow). On PC, get the Better Ranching mod to make this a lot better.
  6. Hold a tool that doesn't have a right-click action (such as the scythe or copper pan) while picking up eggs to prevent the dialog asking you to eat it from coming up (thanks u/KwinAlexander).
  7. You can use symbols when you name your animals. Use the = key to get a star in the name & + for a smiley face (not sure about the console equivalent).
  8. Further to #4, if a really stubborn animal is in your way, you can move them by clicking on their change/barn coop button & cancelling it out. When the screen closes, they will be in a different location (thanks u/aznanywayz).
  9. As of 1.2.x, you can now choose the colour of the animal you buy from Marnie, mentioned on the "choose a new for your " screen. If you don't get the one you want, cancel & re-roll until you do. Source. Relevant Shane's 8-heart event spoiler: this also applies to blue chickens, so you no longer need to depend on the 25% RNG which converts a regular chicken into a blue one.
  10. You can put hats on your horse (thanks u/fishfeathers).

Mining & Adventuring

  1. A floor in the mines containing tons of mushrooms (see video) spawns on a regular, predictable basis. It's very useful for money, completing bundles, & cooking.
  2. You can reset mine levels by re-entering the mine. I farmed iridium fairly quickly by repeatedly reloading skull cavern level 1.
  3. Get the slime charmer ring faster by killing big slimes in the skull cavern (they split into many tiny slimes, each count as 1 kill).
  4. You can till soil in the mines to find artifacts, cave carrots, clay, & geodes.
  5. You can tell the difference between regular rocks & rock crabs in the mines by glancing at their shadow. No shadow = it's a crab. (note: may not work any more). Bonus: hitting a rock crab with a pick will wake it up & it will attack you, but hitting it with a weapon does not (you get the PING & a 0 damage indicator. A bomb or explosive slingshot ammo will shatter the shell, & it'll run away from you instead. Using the pickaxe from above hits them down, so they don't come at you & do damage right away (thanks u/Caillielf). You can use the pickaxe to pop the shell too, though it takes a few swings (thanks u/Isalan).
  6. You can use eggs as slingshot ammo. Hide behind the bushes & egg people (you know you want to). Edit: you can also load it with ore for combat, & explosive ammo makes a decent combat/mining tool (thanks u/pimhazeveld).
  7. Holding C will allow you to spam weapon swings faster than you can manually click. This can make weapons such as daggers much more effective in combat. Also works with any swing-able tool (e.g. scythe).
  8. You can eat something while a bomb explodes to deny the damage & stop time for a bit (if you time it right). It still causes damage & knocks mobs back (thanks u/Joey0312).
  9. You can till dirt at mines, get items, un-till it using the pickaxe, & repeat to get more items (random each time, may include artifacts). Source (thanks u/Alkaizen). Note: this tip's for educational purposes only; even though this is possible, it's not the most efficient way to mine for artifacts. It's much easier to go to floor 15/55/95 (the layout is the same every 40th floor), till the dirt right by the elevator, leave, & come back. The dirt resets every time you go to the floor. This is much less of a drain on energy & time & is the recommended method (thanks u/Zolge).
  10. You can pick up coal from minecarts.

The Valley, Shops & Gifts

  1. You can buy ice cream in non-summer seasons even when no one's manning the stand! Park your horse behind the counter & instead of getting the message that says no one's working there, you can now buy as much as cream as you like, whenever you like. From your horse. This is one of my favourite tips because it's just so random. Source.
  2. You can plant fruit trees outside the farm. (Patched, thanks u/OldManInternetz). If you planted some before the patch, those will remain.
  3. When a villager's heart meter is full, it will no longer decay over time even if you never talk to them.
  4. Buy items from shops in multiples of 5 by holding Shift while right-clicking. Edit: on console, hold ▢/X (thanks u/wohlstand). On Switch, hold A+Y (thanks u/maniolink).
  5. You can put chests & machines almost anywhere in town (chests at the mine entrance/people's houses, kegs in the tunnel, furnaces/kegs at the quarry, worm bins outside Willy's etc.). Remember to store them away from NPC paths (they trample & destroy anything in their way).
  6. Villagers appreciate the star quality of gifts if they are liked/loved.
  7. Due to the internal re-use of some item IDs, you can use certain wallpapers as stand-ins for some items in the game, including the prismatic shard (e.g. giving Haley a specific wallpaper is equivalent to giving her a coconut). If you have a catalogue, you have an unlimited free supply of some neat items & gifts. See video. Note: video contains an animal & quest spoiler! Edit: patched (thanks u/Chenjiringu & u/chalo1227).
  8. You can forage in the trash bins around town for some decent loot. If someone (except Linus) is within 7 tiles when you do it, they'll disapprove & lose some friendship points (line of sight doesn't matter, forage freely).
  9. Clint's ore quests can't be instantly completed with ore you already held or took out of a chest in a stack straight away. Put the stack in a chest & take it out one by one for it to count (video) Edit: dropping the exact amount & picking it back up works too - if you drop & pick up more than what's required at once, it won't register (source). You'll hear a "ding" (journal says "Talk to Clint."). It doesn't matter what you do with the ore now. You don't need to hold it while talking to him or even have it in your inventory (don't risk gifting it to him & making him depressed). Source (thanks u/justintnelson, u/grand_cheesemonger, u/FutureCode, u/diakked, & u/Raichu7).
  10. When you hear a whistle & get a notification saying "a train is passing through Stardew Valley", head up ASAP to the tracks & catch it go by. You might get lucky as it drops some resources. In winter, the train carries presents (just cosmetic but cute).
  11. If you want cash instantly, you can sell directly to Willy & Pierre instead of waiting for the shipping box overnight. Useful in early game if you want money for same-day planted seeds. Edit: you can also sell mine loot, weapons, & shoes at the Adventurer's Guild (thanks u/Caillielf & u/Lykanth), wood/stone to Robin, & ores/minerals/bars to Clint (thanks u/Fiametta37).
  12. Birthday gifts can be given to a villager at any time, regardless of whether you've already given a villager their 2 gifts for the week. Useful to boost friendship quickly, especially for the spring dance.
  13. You can give everyone a bouquet & see all their heart events without penalties before choosing one to give a pendant to.
  14. Remember that the travelling cart comes on Fridays & Sundays & can be very useful in completing community center bundles (especially for off-season goods).
  15. You can access the lower portion of the (mild spoiler, unlockable area after upgrading axe:) secret forest for some more hardwood. If you ever wondered why the wiki claimed you could get 12, this is why.
  16. Make Pam reach the bus stop faster by blocking her path when she's on the way there. She'll run past you. You can also plant a tree in her path to block her to make it more permanent (see #27).
  17. At the Stardew Valley fair, always bet on green at the wheel. Here's the math from decompiled code.
  18. You can complete the crab pot bundle without ever building a crab pot. Cockles can be foraged at the beach & crabs drop from the rock crabs in the mines.
  19. Once a bachelor or bachelorette is at 8 hearts, you can repeatedly give them more bouquets to quickly raise their hearts to ten in the same day. You don't have to wait another potential 2 weeks to see their 10 heart event. It takes approximately 20 bouquets (thanks u/Cocowife).
  20. When trying to complete a community center bundle, check how many blank squares it has. Some bundles show a large list of items needed, but you only need as many items as there are empty squares; you often don't need everything (thanks u/bagelpizzaman).
  21. You don't need to go to the community center (& each room separately) to check on bundle progress. See it at any time by clicking on the bundles button (thanks u/Trayoos).
  22. If you plan to process geodes & upgrade tools on the same day, process the geodes first as Clint will work on your tool only until it's done (thanks u/Lemerney2).
  23. In your co-op partner's house, you'll find a chest inside with level 1 tools to use. This is helpful early in the game your tool is being upgraded at Clint's. Note that you can't upgrade these tools if you've already upgraded the others. For example, if you take a regular watering can to Clint's to get it upgraded to copper, and you already have a copper watering can, steel is the only available option (thanks u/vegankilljoy).
  24. Unlockable area spoiler: if you can't enter the casino, zoom all the way out to be able to interact with the bouncer & the vendor (thanks u/moonlawliet).
  25. Unlockable area spoiler: you can buy deluxe speed-gro at the Oasis on Thursdays for cheaper than at Pierre's (thanks u/FutureCode & u/eyemahdin).
  26. During fairs & events, always remember to check for interactions everywhere. For e.g. the fall fair has a top area that is easily overlooked, near the water fountain. If you ever wondered why Gus, Elliot, Maru, George, & Evelyn were, that's where they went. You can click the grill to get burgers there!
  27. 1.1 building spoiler: you can bring your horse with you when you use a warp obelisk, so you're not stuck with having to walk. Park your horse right in front of the obelisk. Dismount (be careful where you click, otherwise you'll warp without your horse). Start walking into it until it shakes & you phase into it, so you occupy the same space as the horse. Click the area that covers both the horse & the obelisk, & as you warp, you will jump on to it. As long as your cursor covers both the obelisk & the horse, you'll be transported with it. Source.
  28. You can plant non-fruit trees outside the farm. Pick a spot, use the hoe to dig there, & plant your maple seed/acorn/pine cone there (thanks u/gridbuster).
  29. Unlockable area spoiler: pay back the cost of the 500 g bus ticket to Calico desert easily by foraging. Even the lowest quality coconut goes for 100 g, so pick up a few coconuts/cacti along your way to the skull cavern (better still process those in preserves jars/kegs), & you can make back the money without much effort, besides any good loot you'll pick up in the skull cavern as well.
  30. To rearrange the museum exhibit, you'll need to have something to donate (to access that screen). If you give your last item to complete the collection & have nothing left to donate, you'll get stuck with that layout, so make sure you set up everything beforehand. PC players can get around this by using the museum rearranger mod which allows you to change the layout at any time.
  31. Unlockable area spoiler: Calico spin at the Casino is the best/only way to make the Qi coins you need to buy everything, & it follows a pattern which can be exploited. Video tutorial (thanks u/KippDynamite). Illustrated tutorial (thanks u/Joey0312). pattern exploit patched in 1.5, but now the game favours the player and is greatly affected by luck (thanks u/Piececrafter).
  32. 1.1 quest spoiler: in the witch quest, you have to get past the goblin henchman by giving him void mayonnaise, which is easily obtained by fishing in the swamp right there. The first item you'll catch is void mayo. If you put a chest there & stash it, you can fish another one, stash it & repeat ad infinitum (you get it about 25% of the time). Source (thanks u/Myrandall & u/Nuderval).
  33. Remember that you can regenerate health & energy at the spa by standing still in the pool. While you're there, you can enter the opposite gender's locker room, even though it says you're not allowed in. At the pool, push up at the stairs continuously while spamming the button to dismiss the notification & you'll get through (thanks u/Skinn_Bones). Source.
  34. On the 28th of any season, go to the bush in the little alcove north of the swings/slide in town & click on it at exactly 12:00 pm to get a secret gift! Furniture item: Junimo plush..
  35. Standing at the edge of the map & swinging your tool will allow you to creep forward & escape the map, to do some cool things. Video & source.
  36. The map-escape trick in #34 can also be exploited to get infinite health & energy at the spa. Video & source.
  37. You can force the quality of spring onions to be gold only (especially helpful in early game). Fill up your backpack completely, with a gold quality spring onion in 1 slot (no other type of spring onion in your pack). When you click on a spring onion to pick it up, it will spawn as one of the 3 or 4 qualities. Since different qualities occupy different slots, any time a non-gold quality is spawned, it won't let you pick it up since there's no space. Keep clicking until a gold is spawned, whereupon it will be added to the stack in your pack. The quality also affects how much people like them as gifts. Video & source.
  38. Don't waste resources making chests for community center quest items. You can lock them into the slot as you get them (note multiples need the exact number). That way you don't have to keep track of what you have (thanks u/lolcrunchy).
  39. You can get Mayor Lewis' shorts without befriending Marnie (thanks u/Ryandw2).
  40. Unlockable area spoiler: buy Qi coins easily by holding right-click on the coin machine & spamming Y on the keyboard (thanks u/deadline_wooshing_by).

Player, House & Skills

  1. Stay up past 2 am by clicking on the on-screen journal icon (not shortcut key, as with Fishing #4) once you see the pass-out animation begin. You get a short time to get to bed safely before the animation is triggered again (this is repeatable). You still get an energy penalty the next day, but it's better than losing money early in the game. (patched, thanks u/vegankilljoy).
  2. If a pet/villager is blocking your path, keep walking into them. They vibrate at first, & after a moment, allow you to phase through.
  3. Cooking ingredients are pulled from both your inventory & the fridge. I used to put cooked food in the fridge before I realised this. Edit: inventory items are pulled before the fridge (thanks u/Pellantana).
  4. Don't store your legendary fish in the fridge. You might make legendary sashimi by accident. It tastes of regret, & a reloaded day.
  5. Sashimi recipe + crab pots = easy energy. If you have fish that isn't very valuable, make it more profitable by turning it into sashimi. Useful if you have a lot of crab pots.
  6. Foods that give you speed buffs stack with coffee, & the horse. Wiki.
  7. You can place objects on top of & under furniture, even furniture on furniture (e.g. artifacts & decorations on tables, torches underneath tables, & chairs on top of tables). Place a torch behind the Tree of the Winter Star to give it a nice glow.
  8. Rotate furniture with right-click before placing it.
  9. You can hide chests behind bookcases & under tables. Place the chest in the same spot & you can make functional furniture while saving space in the house. To move a hidden chest, pick up the furniture first to get to it. Source.
  10. You can place paths inside the house.
  11. Turn on "always show tool hit location" in settings to better see where tools will hit.
  12. Controller players: do you often find actions taking place outside the spot you're facing? Are you watering a random tile behind/around you instead of the one in front? This happens because your cursor location interferes with where you're facing. The quickest correction is to hit Y/equivalent to bring up your menu/backpack & dismiss it again. This resets your tool hit to the spot you're facing. I made a gif to demo this.
  13. If you randomly/accidentally click things, you might use a tool which costs energy even if it doesn't accomplish anything. Equip a weapon or the scythe instead, which costs nothing to swing.
  14. Hover the cursor over the energy & health bars to see the exact numbers of how much you have & use.
  15. If you lose your scythe (e.g. after passing out in the mines), & can't find it anywhere, you will likely find it in the fridge.
  16. You can change the pitch of flute & drum blocks by right-clicking them. Here's a creative example!
  17. When selecting items from the inventory/chest, you can Shift-click a stack to halve it. Useful if you want to redistribute resources, split stacks, or to get to a certain number quickly (e.g. if you want ~300 wood, halve a 400 stack, drop it in your inventory, & halve the source again for another 100) (thanks u/Ihateleeks).
  18. Some objects, such as campfires, can be placed both inside & outside the house/sheds.
  19. As of 1.2.x, you can use the Del key to trash items in your inventory. You no longer need to drag them into the trash can. Just select the item & press Del.
  20. As of 1.2.x, you can use LB/RB (Xbox controller, tested on PC) to scroll through your three inventory rows, so you have a full new hotbar accessible with the controller without needing to open up the inventory screen (thanks u/fearofthesky). Source. If you are on PC, Rotate Toolbar does the same for KB/M.
  21. Just as you can use Shift to buy items in batches of 5, you can hold Shift while clicking on an item to craft it in batches of 5 instead of 1. Useful for items you usually want to craft a lot of at once, such as fencing (thanks u/spambreakfast).
  22. Remember to have free space in your inventory while picking up presents in the mail from your neighbours. If you don't (or otherwise ESC the screen before collecting it) you'll lose the mail (thanks u/pikaababe).
  23. Jack-O-Lanterns on display will turn to mush on the night the season changes from fall to winter. Protect them by keeping them in a chest/inventory (thanks u/Blu-Cup64).
  24. By using item numbers instead of names you can spawn any item in the game, no mods required.
submitted by SidewinderN7 to StardewValley [link] [comments]

Hi guys I have a question: What do you do when you did everything in this game?

So first of all, I'm new to Reedit, so I want to say "Hi" to everyone :).
I was reading this amazing thread for long time. I used many of your tips and tricks. Thanks for that. I'm also impressed how nice and supporting this community is :)
I played Stardew Valley first time two years ago, and It was a love at first sight ;) It was pure vanilla, no mods, I've played 4 years, had one kid and did everything in game except buying the most expensive buildings. It was fun to discover everything myself, but when I did I got bored.

Now with 1.3 update i wanted to check out the new content. I used some mods which make game little less annoying (like showing what animal needs to be pet, or showing prices, and birthdays). I've played couple of years and hit the wall again.
I finished Comunity Center.
I befrended all tawns folks. Have 10 hearts whit all of them.
I saw all singles heart events.
I redesigned my farm and home to look beautiful.
I got married. (Still no kids, stupid Elliot didn't ask)
I cough all fishes, cooked every meal, finished museum, crafted and shipped everything.
I killed all monsters for the guild.
I solved all secrets notes (except one with old foto of Marnie?).
I did Mr. Q's and Wizard's quest, won lot of coins in casino, bought junimos huts, totems, only gold clock left.

Now i feel like there is no point in game, just making more money, but there is nothing exciting to buy anyway. I don't want to talk to towns people, coz they say the same things all the time, events are the same every year. There is nothing more to discover. I now I can just start new save, but it will be to soon, besides I love my current farm, and I don't see a point in making it the same again.

So what do you do when everything is done? Divorce and marry again? Demolish farm? Start new save? Put slimes in the town, hit people with the rocks? ;)

When I played first time there was many content mods in progress. They were supposed to add new locations, npcs, dialogues. I thought in couple years there will be many "unofficial dlcs". But I've checked and almost all of them were abandoned, never finished, or broken. Or maybe there are some adding new locations and quest, working after 1.3 update?

I'm waiting for your answers :)
submitted by nika_blue to StardewValley [link] [comments]

A comprehensive guide to Luck

Hey everyone, I wanted to clear up some information regarding luck. Right now, the official wiki article isn't correct about the meaning of each TV message, and the list of things luck affects is inaccurate and incomplete. (Wiki has now changed with information from this post.) I've done a lot of digging through the source code (1.06), and gathering info from other users, to understand how it works and what it does and doesn't affect. Hope you find this info useful!
I tagged a lot of things as spoilers in case any new players want to discover them on their own.

Daily luck

It can range from -0.10 to +0.10, and is determined completely randomly when you go to sleep. The TV fortune forecaster will give show you one of six forecasts based on where your luck for the day falls within that range.
If your luck is:
-0.10 to -0.07 (Red Skull)
The spirits are very displeased today. They will do their best to make your life difficult.
-0.07 to -0.02 (Bats)
The spirits are somewhat annoyed / mildly perturbed today. Luck will not be on your side.
Note: the choice of phrase doesn't matter. It's just a 50/50 which message you get.
-0.02 to +0.02 (Swirling Lights)*
The spirits feel neutral today. The day is in your hands.
*If 0.0
This is rare. The spirits feel absolutely neutral today.
+0.02 to +0.07 (Pyramid)
The spirits are in good humor today. I think you'll have a little extra luck.
+0.07 to +0.10 (Star)
The spirits are very happy today! They will do their best to shower everyone with good fortune.
As you can see, daily luck doesn't go from a -3 to +3 whole number scale as widely believed. I kind of wish it did though, as it's easier to talk about ("+3 luck day" vs "0.7-1.0 luck day"..."Star luck day?"). Still, if we assigned easier numbers for the sake of conversation, it would be more accurate to use a -2 to +2 scale for the 5 most common forecasts (true neutral also being 0).
Things affected by daily luck:
There's a few other things daily luck affects that I couldn't quite interpret, or not sure if implemented. Among them is the chance of getting Ancient Seed from weeds when using a sword, apparently?

Added luck from food

Luck buffs given by certain foods is not added to your directly daily luck. It acts as it's own modifier, with whole number values. For example, Lucky Lunch gives you +3 added luck. Buffs do not stack. (There's code to remove buffs from previous food.)** Most things affected by daily luck are also affected by luck buffs from food. Exceptions include: lighting strike checks, chance of getting ore (gems still affected) from the copper pan, and quality drops from ducks/rabbits, which is determined when the day begins (before food can be eaten, and buffs from the night before are reset).
** As, I've read it, the code seems to let the larger stat modifier remain for each buff when eating new food. However, what seems to actually happen is that any food with buffs overrides active buffs. Don't know why this happens or if this is intentional. Probably reading the code wrong. The only exception I've seen is that buffs from drinks can stack with buffs from food, but there's no +Luck drink.
Additional things affected by luck buffs (but not daily luck):
Now, here are some things NOT affected by any luck:
I've gone through the specific code for most of these things to be sure they aren't affected by luck, because I'm sure there'll be folks certain it does. Even I still feel like I get more trash from fishing on unlucky days. However, after reading the code, I've come to believe some outcomes are mostly placebo / self-fulfilling prophecy (deciding what you do based on luck). In fact...
The influence of luck
Finally, looking through the specific functions where daily luck is used, I found it actually has very little influence. As you could imagine, the effect is at most ±10% for some cases. Many other cases are even lower. For example, the chance of finding treasure is affected at most ±5%. By comparison, the base rate is 15%, and Magnet bait and Pirate profession each increase the rate by 15%. Luck buffs tend to have an even tinier effect. +3 luck adds only a 1.5% to the fishing treasure rate. It's so small I have some doubt I'm even calculating added luck correctly...but I don't wan't to get too much into the math in this post.
Anyways, I hope some people find this useful. If there's anything in the post I may be wrong about, or if there's anything I may be missing, let me know.
edit: fixed profession name, added new info. thanks to Zhentar for clarifications
submitted by leuven to StardewValley [link] [comments]

About Dorfcoin

Let's get the technicals out of the way:
Name- Dorfcoin
Symbol- DORF
Algorithm- Scrypt (POW)
Block Target- 2.5 minutes
Total Coins- 84 million
Mining Reward- 20 coins per block (Halving at 210000 Blocks)
Retarget Difficulty- 2016 Blocks
Infrastructure- Lite version of Bitcoin
Premine- 5% (To cover server fees, bounties, and unforeseen expenses)
F.A.Q.
Who are we and why are we doing this?
We are a duo (I'm Andrew, Community Manager and she is Priya, Programmer) and I friggen love DF (She doesn't play anything other than Minecraft and Stardew Valley). Since Priya is having trouble finding work in programming and I'm doing nothing but playing DF and trading Crypto, I came up with the idea of mixing all these things together. And so, Dorfcoin was made!
Our plan. Like any good fortress, we set out a basic blueprint of where to take this cryptocurrency.
  1. Build wallet and miner for Linux- Completed!
  2. Create wallet for Windows- Completed!
  3. Create a miner for Windows- Completed!
  4. Create a wallet and miner for Android
  5. Have our coin listed on a Trade Depot (Exchange)
  6. Offer real products in exchange for Dorfcoin (Silver and Copper Ingots to start)
  7. Officially support a GPU miner for Linux/Windows/Mac- Windows Completed!
  8. Create a wallet and miner for iOS
  9. Create a casino minigame for Dorfcoin (on Windows, Linux, Android, and iOS)
  10. Rebuild wallet with built in CPU and GPU Solo/Pool mining with user friendliness in mind for Linux, Windows, and Mac
How can I make money off this?
By mining! No longer must you send Dorf miners to certain death to accumulate wealth. Simply download a Linux Wallet from here or a Windows Wallet from here.
For solo CPU Mining-
In your wallet, go to Help -> Debug Window -> Console and type in setgenerate true -(# of threads you want your processor to use). It should look like this, without the quotations; "setgenerate true -3" for 3 threads. Give it about 30 minutes to sync with our network and you'll begin mining!
For solo GPU Mining-
Download this package and follow the readme.
You may want to encrypt your wallet for safety, but be sure to write down the password should you do so- WE HAVE NO WAY OF RECOVERING YOUR PASSWORD IF YOU LOSE IT. There have been horror stories of bitcoin millionaires who can't access their fortune because they lost their wallet's password. You don't want to become one of these people.
Pool mining-
Throw this onto the config file of any stratum pool miner-
-o stratum+tcp://miningpool.thruhere.net:5516 -u Your wallet address here -p x
What makes us different?
We want to make cryptocurrency more accessible. And not just by adoption, but in mining as well. This is why we will make an app to mine Dorfcoin, though it cannot compete with a dedicated rig, pool mining with your phone will get people directly involved with Dorfcoin.
What are your thoughts on elves?
They're wusses. What do you mean they won't trade with me anymore? That wooden sculpture came from dead wood off my starting wagon- I didn't even murder any trees! (Yet).
More will be added as questions come up.
submitted by BobLordOfTheCows to dorfcoin [link] [comments]

PSN Digital Sale

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Yu-Gi-Oh! Legacy of the Duelist $11.99 40% $9.99 50%
ZOMBI $6.99 65% $4.99 75%
submitted by Krakengreyjoy to imdbvg [link] [comments]

[SPOILER] How to continue your life through summer and fall as a happy farmer (AKA Balanced Efficient Summer+Fall)

Spring

I have showcased how I kickstarted my life as a farmer in this reddit post:
https://www.reddit.com/Stardew_Valley/comments/5ygroa/spoiler_how_to_start_into_stardew_valley_as_a/
and then I wondered how to continue this savegame. Planning out spring felt so much more easy, as I had a clear goal. For summer and fall I was unsure what was achieveable and I am surprised how amazingly well my spring start turned out.

The side notes

All side notes from the spring start apply here as well - it is the same savegame (No reloading, no travelling cart runs, not speedrun compatible, joja markt is evil ...).

Spoiler

As always spoiler warnings apply.

The goal by winter 1st

Following my spring start and this summer+fall guide you will end by 1st of Winter with approximately:

Money

Why is money so important and why do we focus so much on it and do not get animals yet or plant different crops? All the things listed above require at around 30.000 wood. That is an amount of wood you simply do not want to chop by hand, therefore we buy it. That means we spend about 300.000 gold on wood.
If you do not learn anything else from my guides, remember one thing: Keep always enough money in cash for the next season seeds to max out your quality sprinkler crop plantation. Everything else is pretty much built around this. If you spent your last coin on upgrades, it is a huge setback and you have more or less start from zero again. Only the rich get richer.

Skills

Repetition from the spring guide (see it for more details):

Wood

We buy a lot of it...

Coal

We farm a bit of coal, but almost all of it is made from charcoal kins. We buy the wood we need and transform it 10:1 into coal with the charcoal kin. This saves 50 gold per coal compared to buying it from clint.

Stone

We get some stone from mining, but the above requires 7.200 stones just for the preserve jars. So we buy it for another 144.000 gold.

Ores

We do not buy any ores! Ores are expensive and we can farm a lot of ore pretty quickly. Also we have a lot of spare time as our farm is almost running itself.

Seeds

This setup requires 1200 seeds per season. That is a lot of planting and a lot of seeds. Therefore, altough not needed for this year, I included the seedmakers. Each season I prepare 1200 new seeds for the next year season of the crop I plant in the current season.
Place your charcoal kins and seedmakers in a long line from the top left of your farm to the right up to your house (leave the cave entrance and mine exit open). This allows you to make quick runs to replace wood and crops for both of it. Both tools have a short processing time and you will spent entire ingame days just transforming coal and making new seeds for next year.
Never use seeds growing on a trellis like green beans. You want to place your quality sprinklers as dense as possible and you can't walk through a trellis!
Use the highest per day multiple harvest seeds during summer (blueberries) and fall (cranberries). 1200 tiles of crops is A LOT. You do not want to have to replant that. Even picking up your crops takes a half day to a day when they are ripe.
Use fertilizer when you have spare one. Never buy it. Never invest time into getting stuff to make fertilizer. Fertilizer is not worth it in 99% of all cases. If you have spare sap, then use it.

Sweet Gem Berry

Plant a rare seed on Fall 1. If you haven't bought it during spring, buy it from the travelling cart for 1.000 as soon as possible. You have to plant it by Fall 4th and harvest it after 24 days. Bring it to the statue in the secret forrest for a stardrop.

Ancient and Rare Seeds and Coffee

While not our focus, buy all rare seeds you can and plant rare seeds and ancient seeds. Put further fruits into the seedmaker. In the future we want to have many more of those and the earlier you start the easier it will be later.
Replant your coffee seeds. We also want to get more of those later.

Scarcrow

You will need 6-8 Scarecrows. Just pack your quality sprinkler as dense as possible and place your scare crows like S-16 fields-S. Repeat vertically. We do not care for the areas unguarded, but we want to guard most of our seeds.

Min/Maxing

While it very important during spring to not waste a coin, in summer and fall I relaxed that goal a lot. We even upgrade our tools to iridum, altough that is absolutely not worth it or needed beside for the pickaxe. We don't even use a water can at that point but we upgrade it to iridum because we can. Also the two iridium bands are absolutely not needed but I love to have them as I was annoyed by swapping magnet rings (do stuff) with glow rings (do stuff at your farm at night) all the time.
Also we got one of each fruit tree - because we can. They also will help for the next year goals.

The days

While for Spring I went into many little details picked up by other guides, this time my summer and fall guide is way more straightforward. The first 14 days are heavily into mining because you won't have a cent left after buying seeds. Then our blueberries are ripe and the cashflow begins
Each day we do one of the following:
We do not go fishing anymore, as now we can spent our time even more efficiently. The only exceptions are:

Ministeps

While harvesting carry an item you can not consume: Like jelly/iron bar. Hold the left mouse (or action button) and make micro steps. Use the mouse to harvest the 8 fields around you. Repeat for the next row.
While replacing preserve jars, charcoal kins or seedmakers hold the item you want to place. Hold the left mouse (or action button) and both take out the wares and refill the tool at once.
Both of this is important as we spent A LOT of time on it during both summer and fall.

Money, Energy, Life and Time - Salad to the rescue

While until Su 14 money limits us and early in the game energy is the big barrier - now time is what really strikes us.
Go to the stardrop saloon and buy salad. Sell all other food which does not give a stat boost. Use food which gives you a stat boost. Use purple mushrooms and other food for vanity fair showcase. Salad shrinks your biceps but it is pretty cost efficient at that point and we only want to have a single inventory space used for food. Always carry about 10-20 salads. You will very quickly get a feeling on how much salad you need, which depends on how much you let enemies hit you in the mines.

Repair the bus

To repair the bus we need 32.500 gold. Complete the Vault Bundle. You can use the bus from 10am to 5pm and travel back as late as you want. You can only visit the Skull Mines in the desert once you reached the mine level 120.
Do not repair the bus before you have (one or the other)

Prismatic Shard

You should easily find one along the way. Do not donate your first prismatic shard to Gunther. Keep it and bring it to the 3 pillars in the desert for the best sword in the game: The Galaxy Sword.

Skull Mine

To farm iridium you want to get as deep as possible into the skull mine.

Mines and Skull Caverns

Always carry 1 staircase (99 stone) to process to the next level and then leave.

Bombs

In the mines it is not worth it but as soon as you begin to farm the skull caverns bombs are great. After you have your 20 furnaces you won't need much copper anymore (only for the tappers and tools) so craft cherry bombs. After you got your quality sprinklers you won't need much iron anymore (only for the tools) so craft bombs. Megabombs are too expensive to craft and not worth it, as you rarely early on find areas which are so densely packed that they are worth the extra cost.

Iridium Band

I used my first 10 iridium bars for iridum bands. You also need 100 Void Essence and 100 Solar Essence. You should easily get enough void essence from the mines, but you will likely have to buy extra solar essences from Krobus in the sewers (10 per day). You do not need those rings at all. Magnet Rings and Glow Rings are good enough - but I was too lazy to swap them.

Tool Upgrades

See the spring guide linked above for the early upgrades. Upgrade the pickaxe first, this is our favorite and most used tool. Upgrade the axe to gold second. Upgrade the hoe and can by 28 of winter. You do not need iridum ugprades on anything but the pickaxe, but at this point we get so much money that it is worth to upgrade the tools just to save a little bit more time per day.
You should get gold axe and pickaxe by around Su 20. Any further upgrades whenever you feel like.

Museum

Early on we sold every artifact and mineral. Now we keep up to 3 gems for the fair showcase (diamonds are best) and donate everything we can to Gunther. We need 60 donations to enter the sewers to buy the Solar Essences for the iridium bands, Iridium Sprinklers on Friday (for a following guide later) and of course the stardrop for 20.000 gold - which is nothing at that point.

Luau (Sp 11)

Aim for a good response ingredient except when you find a gold star purple mushroom or one of the gold star fishes. Then keep that one for the Luau. We do not really care for the luau, as we max out citizens one by one (until later in the savegame, in a following guide when we will gift A LOT of artisan goods). But it is a nice event and easy to do.

Vanity Fair (Fa 16)

We want to get the stardrop for 2.000 points. We win the prize for the best showcase (~90 points are easily achievable) by doing the following:
Then we use the wheel of fortune and always bet half of our current starpoints on green. You have to be extremly unlucky to not get enough starpoints this way to buy the stardrop as the wheel is rigged and green has a higher chance to win. It can be a bit tedious if you loose early, but just continue to do it. You can get 20 starpoints for free for maxing out the strength game.

Spirit's Eve

Get the golden pumpkin. Sell it.

Girlfriend

I chose Penny. Penny loves Poppies. So I planted 40 poppies and had more than enough loved gifts for the whole next year. Give two per week to her. Do not forget your loved ones birthday! At that point it does not even matter anymore as we max her out easily without a birthday gift - however, I hated myself for beeing such a workhorse that I forgot my loved ones birthday :)

Tree farm

Trees need 8 free surrounding tiles around them. This means also there may not be any seeds or roads!
They will spawn seeds, so you have to clean your tree farm from time to time. Your tree farm is your lowest priority, therefore do plant the ~200 seeds you will find cleaning up your farm - after your farm is cleaned up. It does not take much time. The most annoying part is keeping the 8 spaces around each tree clean during growth.
Surround all trees with roads once they are fully grown. This way no annoying blocking trees will spawn between the,.
Place tappers whenever you have copper bars left. They are not highly prioritized but we find copper anyway and cherry bombs are not important for us.

Preserve Jar

With 180 Preserves Jars you can refill them every 3 days. This means you need a total of 1.600 fruits per season and 2400 remaining at the end of Fall (as we also will use fall crops during the first half of spring) to keep your preserve jars running.
Your summer blueberries bring you 1200 x 4 harvest x 3 per harvest=14400 blueberries. During your first summer you are building your farm so you will get MUCH less blueberries (~6000). However - you will easily be able to fill the amount of jars you have at any point. Just keep around 300-600 blueberries left and do not sell them. This will give you enough fruits up until Fall 14 when it is crannberry time.
Your Fall cranberies will bring you 1200 x 5 harvest x 2 per harvest = 120000 cranberries and as you can almost finish your sprinklers by the end of summer you will be able to get almost all of them. Just keep storing up to 2.400 cranberries when you reach the point where you realize you do not need money that much any more. Use these stored berries then during winter and the first half of spring to fill your preserve jars.
Always use lowest quality crops when processing them. Directly sell better crops or use them for the fair showcase and the Luau as they do not net better artisan products.

Priorities

As this is quite a lot of information (aka wall of text) again, here a quick note what your priorities are (in this order)

Preview

The next guide will focus on completing the community bundle, tappers, kegs and casks (House Upgrade 3), sheds and becoming a casino member. Maybe we even finally will get animals.
submitted by NoxMortem to StardewValley [link] [comments]

[PDF] Supernova (Amulet #8) by Kazu Kibuishi

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Details of Book
Author : Kazu Kibuishi
ISBN : B078TNLQYD
Number of pages : 208 pages
Editor : Scholastic Inc.
Date of Publication : September 25th 2018

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Emily has lost control of her Amulet and is imprisoned in the Void, where she must find a way to escape the influence of the Voice. Meanwhile, Emily's brother, Navin, travels to Lighthouse One, a space station where the Resistance is preparing to battle the approaching Shadow forces that would drain planet Alledia of all its resources. Emily and Navin must be smarter and stronger than ever to ensure Alledia's survival.

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submitted by JenniferKFreemann to u/JenniferKFreemann [link] [comments]

Theory: Mr. Qi is an alien. (Possible minor spoilers re: theories, hidden NPCS, and easter eggs)

Caution: this post assumes the reader is familiar with late-game content. No puzzles are given away and I don't think there's anything really spoiled here, so nothing is hidden behind a spoiler tag, but if you want everything to be a complete surprise for you when you unlock it, this post may not be for you. OTTP:
I think Mr. Qi is an alien. First, Mr. Qi himeslf: his skin is blue, and his employees also have greenish/blueish skin. Mr. Qi's clothes look like outer space. His casino also sells the alien rarecrow, which is a hint that he might be an alien (and consider also that you can buy the dwarf rarecrow from the dwarf, the witch rarecrow comes from the Spirit's Eve festival -- rarecrows are often thematic, is what I'm saying).
Second, the Stardew Valley world: The Qi casino is linked to the skull mines where you can mine lots of iridium. Iridium also comes from meteors which come from outer space -- so there's already a link between iridium and space. The casino also has an iridium/space theme -- lots of purple, spirals, sections of wallpaper that look like outer space, it sells paintings that are either unusual or feature the night sky. The casino ALSO use Qi coins which, okay, might be like Dave and Buster tokens or whatever, but also could be the currency from Qi's home planet. (Yeah, it's a stretch, but it's consistent with the theory.)
Also, there are references to aliens in the game, UFOs that fly across the sky, mysterious pods that can spawn, and the alien behind the door easter egg in the opening screen.
BUT WHAT ABOUT THE DWARVES, you might ask, remembering the theory that Dwarves are, in fact, the alien species. Well, what about it? Dwarves have lived underground for a very very long time, and there's no evidence that the dwarves came from space beyond an in-game reference to this theory. That theory could be wrong: mixing up signs of actual aliens (the Qi people) and not-actual aliens (the Dwarves).
If the dwarves truly are aliens, they are descendants of aliens that came to the planet a long time ago. This could be a different species as the Qi aliens or the same, though evolution has made the Dwarves the dwarves whereas the Qi aliens still look like Qi aliens. In other words, there's plenty of room in SDV for the "Dwarves are aliens" theory and "Mr. Qi is an alien."
submitted by some_internet_rando to StardewValley [link] [comments]

Game Alterations via save file.

So I was messing around with my save file and found some ways to altecheat the game with just some text editing.
I'd only use this if you've "beaten" the game or want to give yourself a little boost. What I'm saying is Stardew Valley is a great game to discover for yourself and I'd only recommend doing any of this if you REALLY want to.
NOTE: I recommend you make a backup of your save file before editing anything to make sure you don't completely ruin your save.
First off you'll want to find your stardew valley saves so if you are on Windows (which is the only way I've done this I don't know about Mac or Linux sorry) search "%appdata%" and hit enter. Then navigate to "StardewValley/saves" and there will be another folder with whatever your name is on your computer followed by a bunch of numbers. Open that. There should be a file that is the same name as the folder you just clicked into. You'll want to right click and click Edit with Notepad++ (if you have notepad++) or just open it in Notepad.
Now that you're in Notepad (++ or normal) press Ctrl+F to search for keywords. I highly reccomend using Notepad++ or getting it because it's much easier to see what you're looking at as all the text is in one line instead of filling up the entire text field.
Keywords to search for:
farmName - Change the name of your farm
favoriteThing - Change your favorite thing.
catPerson - true or false. Not sure what would happen if you changed this when you already have a dog/cat. If anyone wants to try it out let me know what happens.
maxStamina - Increases the maximum energy you have.
stamina - Sets your energy. If you just increase this value and it is higher than your maximum energy level you will only have that value until it runs out. (BEWARE: Very high numbers of the maxStamina and stamina value will cause the bar to stretch to the top of the screen. If you can deal with that than go for it.)
money - Pretty self explanitory. Set what you want your money to be.
clubCoins - set the amount of Club Coins you have for the casino in the calico desert
hasGreenhouse - Set whether you have the greenhouse built on your Farm. (True or False)
hasRustyKey - Set whether your character has the rusty key to open the sewer. (True or False)
hasSkullKey - Set whether your character has the Skull Key to open the skull door leading to the Skull Caverns in the calico desert (True or False)
hasDarkTalisman - Set whether your character has the Dark talisman (True or False)
hasMagicInk - Set whether your character has Magic Ink (True or False)
health - Set your characters health.
maxHealth - Set your characters maximum health.
hasBusTicket - Set whether your character holds a bus ticket. (True or False)
stardewHero - Set whether your character is a Stardew Valley Hero (True or False)
hasClubCard - Set whether your character has a Club Card to get past the bouncer in the calico desert. (True or False)
canUnderstandDwarves - Set whether your character can understand the Dwarf NPC in the mines. (True or False)
NPC Interest
Now I will show you how to change what each NPCs heart values are towards you.
First thing you need to know if you are using Notepad++ searching for the name of the NPC will come up with 0 matches if you dont uncheck the following in the search box: "Match whole word only" and "Match case". Make sure you check the "Wrap around" box and you should be okay.
Now search for any NPC you want to change the affection of. For this example I will use Leah.
This is what you should be looking for - "Leah160"
Now where it says 160 the number 160 is what you should change. The number most likely won't be 160 for everyone depending on if they are focusing on Leah or not.
The higher the number the more affection she will have for you.
NOTE: 300 would be one heart. 600 two hearts. 900 three hearts. 1200 four hearts and so on.
That's pretty much all I've looked at so far. I'm still trying to analyze more things that you could alter like movement speed but other than that I hope this helps some people.
If I missed anything important or someone wants to add anything feel free to I'd be glad to fix it up :)
submitted by slipknotfan163 to StardewValley [link] [comments]

[Suggestion] Here's a list of ideas, quality of life and combat changes

Hello fellow farmers! I'm really in love with this game and it's community so I wanted to dress a small list of ideas for this game. I split them in different categories and I tried to dump suggestions I've already seen on the subreddit because redundancy. I love reading the posts here and I usually just reply here and there, so I wanted to take a crack at making a post of my own! I played a good 90 hours of this game and am currently in my 3rd year. I didn't add much description because the list is pretty long, but the general idea was to not deviate from the core idea of Stardew Valley.
Be advised, most of these contain SPOILERS! So without further ado, here's the list:
Quality of life :
Suggestions :
Combat :
Most quality of life changes are there to either help completionists and newcomers or to prevent mistakes. Suggestions are bigger in scope and some of them might already be part of a mod, but I feel they would add to the general amount of content, especially past the 2nd year.
It'd be fun to have something to do with all those resources, whether it's gold, minerals, stone or wood. Customization is a strong point in Stardew Valley, so why not have more of it? Customizing our house, in and out, with easy yet better tools to do so would get people to post their homes just as much as we like to post our farm designs.
Spells could mostly be a tool for players who have problems with regular combat, or just a fun alternative for any player. Focusing on using spell would drain a lot of energy, but that's all more the reason to better prepare yourself with loads of foods. Some spells could be cosmetic too, like a spell to alter the color of a torch or a brazier.
Enchants can be very minor, for instance +1 speed on rainy days, better cooldown on weapon special abilities or having a chance to not consume bait while fishing for instance. It's a way for people to use multiple hats or just use their one favorite hat.
submitted by BigPoulet to StardewValley [link] [comments]

casino coins stardew valley video

THE MYSTERIOUS QI - CASINO QUEST  Stardew Valley [ENGLISH] Stardew Valley Money Cheat (No Engine/Mod) - YouTube Stardew Valley - KUMARHANE / CASİNO - Bölüm 35 6 Ways To CHEAT - Stardew Valley - YouTube STARDEW VALLEY • Das CASINO  Let's Play Where to spend Qi Coins - Stardew Valley Spawn Any Item Trick! - Stardew Valley - YouTube

The casino is found in the Calico Desert. It is located through the door in the back of Sandy's shop. You can not enter the casino until you have completed the quests for Mr. Qi. In the casino you can earn QI coins {rate 1,000 G = 100 QI} With your QI coins you can play games and earn more coins. When you have enough Qi coins you can redeem them for: Primal motion = 5,000 QI, Burnt offering The Casino is located in the Calico Desert accessed through the back door of the Oasis.Access is initially blocked by the Bouncer until "The Mysterious Qi" quest is completed.. Mr. Qi is constantly present in the room. To his right is a machine to exchange gold for Qi coins, at a rate of 1,000g per 100, or 10g:1q value.Qi coins are used for both gambling and purchasing items inside the Casino From Stardew Valley Wiki. Jump to: navigation, search. Slot Machines are a mini-game found in the Casino. The player can bet either 10 or 100 Qi coins when using a slot machine. If the results match one of the winning lines, the player receives a multiple of their bet. If Casino Store. These are the items you buy in the Casino. Remember that you can only use Qi coins, which you can either convert from regular money at a 10:1 ratio, or win them through slots or The way the casino works is similar to the Stardew valley fair, but more risky. To unlock this area, talk to bouncer while you have a club card in your wallet. Either dialogue you choose has no effect on anything. You can exchange some money for Qi coins, 100 Qi coins for every 1000g. Every machine requires a certain amount of Qi coins to work. Too bad the casino might as well be a bonfire that you can throw your money into. 2. share. Report Save. I just wish there were more interesting items to spend your Qi coins on. Stardew Valley is an open-ended country-life RPG with support for 1–4 players. Stardew Valley Casino Hack *UNLIMITED QI COINS (NO MOD)* video. Vorteile von casino apps. Ein Beispiel ist das Alphorn, bally wulff spielautomaten wenn nicht zwingende betriebliche Belange oder. Stardew Valley Casino 1. Move That Bus! Video Qi Coins Trick! Bought all mine, 100k g is nothing at this stage, makes the casino pointless. Infact, I was more annoyed that I couldn't buy 1k at a time. Yeah, the only thing that keeps me from buying the rarecrow is the fact that I'm way too lazy to buy 100x coins. QiCoins are the currency used in the Casino in the back room of the Desert Shop, they are used for playing games in the Casino or buying prizes. Like most video game casinos, the Casino of Stardew Valley runs on its own currency: Qi Coins. Named after the Casino’s enigmatic owner, Qi Coins are exchanged at a machine in the Casino at a rate of 100 Qi Coins for 1,000 gold, or 1:10.

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THE MYSTERIOUS QI - CASINO QUEST Stardew Valley [ENGLISH]

Stardew Valley Macerasına kaldığımız yerden devam ediyoruz. Bu bölüm de Mr. Qi'nin verdiği görevleri tamamlayıp oyunda şu ana kadar gitmediğimiz az sayıdaki yerden biri olan Casino ... An amazing new trick that I recently came across! By using item numbers instead of names you can spawn any item in the game! This works for characters, anima... Stardew Valley Casino Hack *UNLIMITED QI COINS (NO MOD)* - Duration: 4:51. StudioMeshed 5,278 views. 4:51. Qi Coins Trick! Cheating The Casino! - Stardew Valley - Duration: 10:08. DangerouslyFunny ... » Let's Play Stardew Valley Kommentiertes Gameplay von TRASHTAZMANI [2016] » Wenn Dir das Spiel gefällt, unterstütze doch bitte die Entwickler und kaufe Dir das Original! How to get infinite money in Stardew Valley. (Works for multiplayer if you're the host) Do not get the amount of money different for each file or it will cor... From infinite energy to endless time, I cover all the current known ways to cheat! Stardew Valley - BEST Iridium Farm Run EVER! OVER 2,000 IRIDIUM IN A DAY! Skull Dungeon Layer 300+ OVER 2,000 IRIDIUM IN A DAY! Skull Dungeon Layer 300+ - Duration: 20:53.

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